Monthly Archives: February 2004
Perry Hoberman
Perry Hoberman has done a number of interesting projects turning the computer and user interface around to make the user part of the system instead of conteoller of it. Continue reading
Natalie Jeremijenko
I don’t even particularly like robots, but I love the way this project visualizes invisible information (concentrations of toxins on a given site) using a technology that has been domesticated from military and industrial use into a child’s toy.Howstuffismade. This assignment, given to her design students, has grown into an excellent source of information on how various products are made, including chemical, material, labor, and political issues involved. Continue reading
Michael Naimark
His work ranges across video, anthrolopological documentation, perceptual research, technological research, and more.Michael’s report for the Leonardo Journal, Artslab, is a must-read for anyone interested in artwork that incorporates digital technologies. It includes information about existing and historical centers of support for such work, presenting venues, schools, and more.Michael’s Spring 2004 ITP class, “A Nonlinear History of New Media” produced a nice timeline of new media and related work and blog of their reading and discussion. Continue reading
Kelly Heaton
Kelly Heaton did some interesting physical pixel projects at the MIT Media Lab. Continue reading
The Art of Interactive Design
“The Art of Interactive Design: A Euphonious and Illuminating Guide to Building Successful Software” (Chris Crawford) ©2002 No Starch Press; ISBN: 1886411840Written in a very casual style, this book nevertheless is an excellent and concise summary of what interaction design is, why it is important, and what problems it brings with it. Anyone seriously interested in interaction design, physical or not, should read this book. Continue reading
The Art of Electronics
The Art of ElectronicsPaul Horowitz, Winfield Hill. ©1989, Cambridge University Press, ISBN 0-521-37095-7For more advanced coverage of electronics, but still accessible to the non-engineeer, this is an invaluable reference.
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Snap To Grid: A User’s Guide to Digital Arts, Media, and Cultures
“Snap to Grid: A User’s Guide to Digital Arts, Media, and Cultures” (Peter Lunenfeld)©2000, MIT Press; ISBN: 026212226XA series of smart essays on the nature of digital media and the cultures formed around and influenced by digital media. Introduces the idea of the digital dialectic, “a method to ground the insights of theory in the constraints of practice”. Continue reading
Smart Mobs: The Next Social Revolution
“Smart Mobs: The Next Social Revolution” (Howard Rheingold) Perseus Publishing; ISBN 0-7832-0608-3; ©2002Covers the social uses of mobile networked technologies. Filled with personal stories and anecdotes, this serves as a light introduction to possible futures of mobile networked devices and the effect they are having on the communities who have access to them. Continue reading
Six Degrees: The Science of a Connected Age
“Six Degrees: The Science of a Connected Age (Open Market Edition)” (Duncan J…. ISBN: 0393041425 a nice introduction to the science of networks, with a good bit of focus on the social angle. Continue reading
Robots, Androids, and Animatrons
“Robots, Androids and Animatrons, Second Edition : 12 Incredible Projects You Can Build” (John Iovine) ©1998, McGraw-Hill, ISBN 0-07-032804-8A good beginning robot guide, including schematics and recipes for several robotic projects. Continue reading