Category Archives: interaction design

Michihito Mizutani

Michihito Mizutani is a researcher at School of Design at the University of Art and Design Helsinki, Finland.  His interaction design work is worth checking out…

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Open Source Multitouch Kit

Nortd have released TouchKit, an open source toolkit for making your own multitouch screen in OpenFrameworks.  It looks pretty good, and fairly easy to set up. For people interested in experimenting with multitouch surfaces, this seems like a good place … Continue reading

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Physical Computing’s Greatest Hits (and misses)

There are certain project themes that recur every year in physical computing classes. What follows is a review of some of the themes I see frequently. Continue reading

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Wordle

Wordle is awesome. I want a poster of this.Thanks, Clay for the link.

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SenseSurface

Geoff Smith sent this link to SenseSurface. It seems like a neat idea, but I wonder about it. For one thing, I wish they’d show the pickups, because it’s unclear how finicky they are. Do they have to be placed … Continue reading

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Ignite NYC

I’m going to be talking at Ignite NYC coming up, thanks to Brady Forrest. Should be fun. There are some other good talks planned for it too, so if you’re in NYC on the 29th, come along.

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Patagonia Footprint Tool

Patagonia has a footprint tool on their site to help you understand the environmental impacts of some of their products. Not a bad visualization of the manufacturing process. Thanks to Allison Woodruff for the link.

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Graham Pullin

Régine Debatty’s interview with Graham Pullin on WMMNA is a good read. I like what I know of Graham’s work a lot, and I love the Museum of Lost Interactions. I think it’s an excellent way to teach about interaction. … Continue reading

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Greener Gadgets

A few people have asked what I thought of the Greener Gadgets conference. The short answer is: had a good time, glad I went, it provoked some good thinking for me. The long answer is over on core77‘s site. Thanks … Continue reading

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Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design Bill Buxton…. Then he launches into a discussion of what a sketch of an interactive experience is, and gives a number of good examples of interactive sketches and sketching methods.
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