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Designing for Homo Ludens

Designing for Homo Ludens- Bill Gaver. Gaver suggests that as computing is moving away from the places we work to the places we play, relax, etc., that interactive systems need to become less "task-oriented" tools, and more playful, looser tools. In short, that just as life includes work and play, so should the tools which we use in living it.

Posted by tigoe at February 4, 2004 05:28 PM