Physical Interaction Design Using Processing |
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What it's aboutOne of the more liberating ideas that's come out of the past couple decades is amateur software development. Instead of seeing software as something that's handed down from "the professionals", we see it as a very flexible toolkit. This attitude hasn't yet taken hold on the hardware side. The basic physical interfaces we've got for the computer don't meet the demands of every profession, and there are many needs that go unmet because there's just not a big enough market for a hardware vendor to bother making a specialized widget. We've already accepted the idea that if no one makes the software you need, you can develop it yourself. The same is true, or can be, with hardware. This is the spirit behind physical computing. The aim of this seminar is to introduce the idea of DIY hardware development using microcontrollers, sensors, and actuators, and to show a few examples of how to connect to these devices from a multimedia computer using Processing.
What we'll do
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